All the weapon upgrades and scrap items are saved and returned to the prison ship. As a void bastard, you are expendable and your numbers are limitless. luckily, this is a non-issue in this game. Death comes quickly to the unprepared and unfortunate. By warping from ship to ship you can scavenge items and replace your dwindling stocks of food and fuel. You start off with the bare minimum in terms of weapons and supplies. Your mission is to navigate the cluster of spaceships in the Sargasso Nebula to gain your freedom. The meat of the story is pretty straight forward. Thankfully the Irrational studios DNA is alive and kicking, even after a few minutes into this space adventure, I knew I was going to a have a good experience. These features should hopefully be the core components of this new project. The games mentioned are landmark titles, which introduced many concepts with are now staples of any good modern game design document: inventory management, crafting and exceptional voice work. Now I’ve got that off my chest I feel cleansed and ready to describe my feelings towards this title.Ĭoming from some of the folks who gave us classics such as BioShock and System Shock 2, Void Bastards has a lot to live up to. It’s above all this white noise, which should be left in some dark corner of Reddit, for keyboard warrior pedants to argue about. Before I go deep into my review of Void Bastards, I’d like to draw a line under the whole “whats a roguelike, what’s a rogue-lite kerfuffle” This game doesn’t need to be drawn into a petty squabble about semantics and definitions of genres.
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